I am a PhD student in Cognitive Human Factors at the University of Wisconsin-Madison. I am interested in UX design, human-computer interaction, interface design in the tech, automotive, and healthcare industries.
Focused on research in sociotechnical systems, user-centered design, healthcare information technology
Currently working on understanding transitions of care between the hospital and the home ("patient journey"); decision support for caregivers of vulnerable patients: children with complex conditions and older adults with dementia or Alzheimer's; connecting low-income Madison residents with local community resources they need.
Explored all aspects of Industrial and Systems Engineering, focusing on Human Factors through undergraduate research
2016 - present
Using a sociotechnical systems approach to aid in the healthcare of vulnerable patients
Currently working on: Transitions of care between the hospital and the home ("patient journey"); decision support for caregivers of vulnerable patients: children with complex conditions and older adults with dementia or Alzheimer's; decision aids; HealthLinks/HealthConnect: an online tool that connects low SES patients to local community resources (food pantries, shelters, etc);
2017 - present
Usability expert for local nonprofit start up that connects local community resources with patients in need; Responsible for performing usability testing, wireframing, interface design, workflow mapping, integrating complexity, and user-centered research.
May 2015 - Aug 2015
Supply chain support for Internet of Things group; implemented a sampling plan for a build ahead of items; performed weekly supply chain monitoring and decision support; improved throughput of 3 items for 3 months; worked across facility locations and interacted with an international team
Jan 2014 - Dec 2014*
Designed and was responsible for running a study testing if augmented reality graphics viewed through a head up display (HUD) affect human depth perception of real world objects in a driving situation; created experimental design, ran experiment, analysed results, presented at Jaguar-Land Rover and presented at the IEEE VR Conference. *Completed as undergrad research.
May 2014 - May 2016
Provided quantitative research support for data analysis on data gathered from a study on drivers' depth perception of pedestrians using augmented reality graphics through a heads up display (HUD)
Jan 2014 - Dec 2014
Supported many project teams in data analysis and modelling; managed databases using Microsoft Access; determined sample size for a specific task and designed the system for acquiring the random samples; designed a Sharepoint site with information on Emergency Management; designed informative graphics for briefings and presentations; assisted on a proposal project on integrating additive manufacturing; created the qualifications for candidate parts.
Jan 2014 - Dec 2014
Observed operator methods and performed time studies in order to optimize efficiency of the assembly process; redesigned processes to streamline work flow on the assembly line; worked with software for allocating parts; worked with AutoCAD to manage plant floor layout; worked with BasicMOST work measurement system to evaluate times for specific operations
Human Factors Engineering
Statistical Analysis (R)
Improving Primary Care Through Industrial and Systems Engineering - designing a solution to aid shared decision making
the application of human factors and ergonomics methods and design principles to the design of a mobile health application for consumers
Doutcheva, Nadia, et al. "Process Variances in Older Adults’ Care Transitions from Emergency Department to Home: Process Breakdown Versus Process Resiliency." Proceedings of the Human Factors and Ergonomics Society Annual Meeting. Vol. 61. No. 1. Sage CA: Los Angeles, CA: SAGE Publications, 2017.
Smith, Missie, et al. "The Effects of Augmented Reality Head-Up Displays on Drivers' Eye Scan Patterns, Performance, and Perceptions." International Journal of Mobile Human Computer Interaction (IJMHCI) 9.2 (2017): 1-17.
Smith, Missie, et al. "Optical see-through HUDs effect on depth judgments of real world objects." Virtual Reality (VR), 2015 IEEE. IEEE, 2015.
Industrial and Systems Engineering, UW-Madison
Health Links, a smartphone app that helps connect low-income Madisonians with community resources, such as food pantries and health centers. Based on a user’s geographic location and time of day, the app helps prioritize trips, minimize travel time and confirm business hours.
“Our entire HealthConnect.Link team is excited to welcome Nadia...[who] bring[s] a lot of expertise in user-centered design, especially as it relates to healthcare technology. This falls perfectly in line with our own philosophy of creating HealthConnect.Link in close cooperation with community members and healthcare professionals.”
Virginia Tech College of Engineering, Engineering Now 2015'
This study about depth perception using augmented reality, not virtual reality, was the first of its kind. “We found that there was a lot more variability. In the augmented reality simulation, the driver was wrong more often regarding how close the pedestrian was,” Doutcheva added.